I would like to show you one of the scenes from my University project,
the effects and models was made in Houdini and composited in Nuke.
Before jumping into 3D , I thoroughly researched the materials and methods utilized in the construction of the monument, so I could replicate a similar look if it had fallen in real life.
FlOOD
Final Out
Breakdown
I would like to present my latest personal project. The effects was created in Houdini and composited in Nuke.
HUMANS BALLOON CITY
Final Out
Breakdown
I am excited to show my final project from my Master's degree in Digital Effects course at Bournemouth University, which me and my classmate Nithin Seshadri created together. Working on this project was a good learning experience that has improved my skills. My contribution in this project were Human Inflation FX, Cloth Simulation, Flying Balloon FX, pop FX, Hair grooming, Tracking, Dummy Geo, Human Modeling, Photogrametry, Rigging , Animation, Lighting and Compositing.
This project involved using Houdini, Nuke, PFtrack, Photoshop, ZBrush, Wrap, and Agisoft (Metashape).
AQUASCAPE
Final Out
Breakdown
This is my first project in MA Digital Effects at Bournemouth University. The brief was to create an underwater scene containing a real world location and a artifact. The modelling and under water effects were created in Houdini and final grading and compositing were done in Nuke.
FEATHER TOOL
To produce certain feathers of the Pegion family, I have developed a digital asset in Houdini called Feather Tool. Before developing the asset, I thoroughly researched pigeon feathers and attempted to use Houdini to duplicate them in 3D.
AREA 51
Working on Aea 51 with my buddies at Bournemouth University was a wonderful group project. For this project, I contributed lighting, texturing, and smoke effects.
FERRARI
I used Blender to create a model after being inspired by the Ferrari 488 GTB, and rendered in cycles